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1. T3 subsystem - in Player Features and Ideas Discussion [original thread]
Change the subsystems so that if you leave one out, the ship becomes much faster(less mass), has smaller sig radius and has less armor/shield/hull or if you use all subsystems it basically becomes a battlecruiser. Same for T3 frig when they are in...
- by Clone 514 - at 2009.10.18 19:43:00
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2. Droppable subsystems. - in Player Features and Ideas Discussion [original thread]
Bad idea. How much on average is the salvage worth from T3 wreck?
- by Clone 514 - at 2009.10.18 12:01:00
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3. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Looks nice but kinda resource heavy. I'd have the corridors between each module removed and have 3 versions of each block. one with 3 walls removed(side piece), one with 2 walls removed(corner piece) and last one with 4 walls removed that would be...
- by Clone 514 - at 2009.10.18 11:46:00
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4. Mining Zones - in Player Features and Ideas Discussion [original thread]
Sounds nice. Some tiny flaws like if you get pvp in the environment there are no collisions with asteroids(if there are, everyone has different). But guess you could have the asteroids be very tiny or even rubble. If it was rubble, gases and the l...
- by Clone 514 - at 2009.10.18 11:23:00
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5. Mission Asteroids - in Player Features and Ideas Discussion [original thread]
Why would there be more asteroids at mission hubs than anywhere else? Don't like the plex idea with acceleration gates either. Best i'd think of would be random hidden belts like the static we have that needs to be probed down or maybe scanned w...
- by Clone 514 - at 2009.10.18 11:02:00
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6. Remove Stargates from Null Sec - in Player Features and Ideas Discussion [original thread]
In one of the fanfest videos dev said they will probably someday add systems that have not been discovered yet. No stations or stargates. Hope they add hyperspace, lightspeed or something along that line instead of allow players to build and insta...
- by Clone 514 - at 2009.10.17 11:20:00
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7. Sec status of player should mean something.. - in Player Features and Ideas Discussion [original thread]
Edited by: Clone 514 on 17/10/2009 09:26:08 very good idea. But maybe only players with +2 sec status are allowed to kill -5 and below, +5 kills -2 and below. That would be like cops and robbers. Cops being the mission runner alts and carebea...
- by Clone 514 - at 2009.10.17 09:25:00
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8. boost the need of freighters (in 0.0) - in Player Features and Ideas Discussion [original thread]
Sounds like a plan but the real evil is... Originally by: Scouteye JF is just easier and more efficent and more importantly, much much fast. nerf you forgot safer
- by Clone 514 - at 2009.10.16 17:20:00
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9. Battlecruisers: Cruiser Armor Battleship Armament - in Player Features and Ideas Discussion [original thread]
Fleets would be lot more diverse if there was more rock paper scisors mechanics. Like stealth bombers and maybe the new supercapitals. This new BC with large guns sound nice. Or maybe faster cruiser with large guns would be more different. New d...
- by Clone 514 - at 2009.10.16 17:15:00
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